In the last decade, we have witnessed a drastic change in the form factor of audio and vision technologies, from heavy and grounded machines to lightweight devices that naturally fit our bodies. They also judged the increased expressiveness of lines over the more traditional dots as useful for encoding information. Participants responded favorably to the system and expressed, for example, that having multiple views at the same time was helpful. We evaluated our system with six blind users. We illustrate our system and its design principles with the example of four spatial applications. Instead of panning and zooming, for example, our system creates additional views, leaving display contents intact and thus preserving user’s spatial memory. The system’s software then uses the large space to minimize screen updates. The foundation of our system is a large tactile display (140×100 cm, 23× larger than Hyperbraille), which we achieve by using a 3D printer to print raised lines of filament. We present a tactile display system designed with this goal in mind. Making display contents persist, we argue, is thus the highest priority in designing a sensemaking system for the visually impaired. Even worse, any update to the displayed content invalidates their spatial memory, which can force them to manually rescan the entire display. For visually impaired users, making sense of spatial information is difficult as they have to scan and memorize content before being able to analyze it.
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